298

2020

CTF Maps

Reses Beta 7 Released

New beta version: reses_b7!

Download: reses_b7

Some new stuff! I mainly redesigned the resupply and the upper entrance because it was not blocking VIS from the main hall top left corner to the yard. This redesign also works better because one of the resupply space is now optimized. Also made new respawn area in the resupply so now players spawn facing always the same direction where it is possible to see all exits at once.

The resupply bags now provide onle 30 cells each and their respawn delay has been increased to 0.8 second so engineers will take a little more time if they want to build a sentry gun near the resupply to defent the security switch of the resupply door.

Security downtime has been increased to 60 seconds. This is because players players respawn near the switch so they could push the defence forwards to defend it more than the flagroom. A whole minute delay should retreat them after the security is deactivated.

Lightning was improved in all areas of the map, so everything now looks better.

Actually I skipped the _b5 release on this website so I'm mentioning both versions changes.

Change-log:

  • Top entrance redesigned to block VIS
  • Resupply redesigned to optimize space
  • Players spawn always the same direction seeing all the resupply doors
  • Resupply bags now give 30 cells each
  • Resupply bags respawn delay increased to 0.8 secounds
  • Added a bag near flagroom's top entrance
  • Improved lights in all areas
  • Changed lasers to a constant beam
  • Changed info_player_start to Blue Flagroom flag corner
  • Medics spawn with 3 concs

Thanks to:

  • Soak for bringing me back into mapping, for suggestions and for map testing
  • Venny for suggestions and uploading the map to LATAM server
  • LATAM community for testing the map and keeping the game alive
  • All the remaining players

Screenshots

reses_b7 screenshot 1 reses_b7 screenshot 2 reses_b7 screenshot 3 reses_b7 screenshot 4 reses_b7 screenshot 5 reses_b7 screenshot 6